Here are a list of skills in Flipline Heroes: Drabulti Rush.

Main Characters' Skills

Icon Skill Class Level Activation Effect
Royalty.png
Royalty Lord 1 - +20% experience gained.
Tactics.png
Tactics Lord 10 - Allies within two spaces deal +2 damage and receive -2 damage.
Rally Spectrum.png
Rally Spectrum Great Lord 5 "Rally" command All stats (excluding Movement) +2 to all allies within a four-tile radius for one turn.
Toxic.png
Toxic Great Lord 15 Mag/2 At the start of each turn, if unit is adjacent to an ally, removes all current status effects on unit and inflicts the "poison" status effect on foes within two spaces.
Dragon Fang.png
Dragon Fang Dragon God 5 Skill * 0.75 Adds 50% of unit's Strength to damage.
Dragon Curse.png
Dragon Curse Dragon God 15 - After battle, inflicts Str/Mag/Spd/Def/Res -4 on foe. Stats recover by 1 every turn.
Luck 4.png
Luck +4 Bard 1 - Grants Luck +4.
Sparkling Song.png
Sparkling Song Bard 10 - If Song is used, grants Spd/Lck/Def/Res +3 to target for one turn.
Tranquil Voice.png
Tranquil Voice Bard 20 - Allies within two spaces deal +2 damage and receive -2 damage.
Special Song.png
Special Song Bard 35 - If Song is used, removes all status effects on target and grants one extra space to target for one turn.

Standard Skills

Icon Skill Class Level Activation Effect
Aegis.png
Aegis Paladin 15 Skill% Halves damage from weapons whose ranges are ≥2.
Aptitude.png
Aptitude Villager 1 - Adds 10% to all growth rates.
Armoured Blow.png
Armoured Blow Great Knight 15 - If unit initiates combat, reduces physical damage received by 10.
Astra.png
Astra Swordmaster 5 Skill * 0.5 Deals 5 consecutive hits with damage halved, then does a regular attack.
Axebreaker.png
Axebreaker Hero 15 - If foe is an axe-wielding user, foe cannot double attack.
Axefaire.png
Axeskill Berserker 15 - Damage dealt +5 if equipped with an axe.
Blood Hex.png
Blood Hex Dark Mage 10 - Avoid and Critical Avoid -10 to all enemies within a 3-tile radius.
Bloodfest.png
Bloodfest Savage Knight 15 - After combat, if unit attacked, grants Str/Spd/Def/Res +4 for one turn.
Blossoming Flower.png
Blossoming Flower Cleric 10 - When healing an ally with a staff, adjacent allies gain 10% of HP restored.
Bowbreaker.png
Bowbreaker Sorcerer 15 - If foe is a bow-wielding user, foe cannot double attack.
Bowskill.png
Bowskill Sniper 15 - Damage dealt +5 when equipped with a bow.
Breathbane.png
Breathbane Dragon 15 - Deals effective damage against dragons if unit is a dragon.
Camaraderie.png
Camaraderie Pegasus Knight 10 - Restores 10% of HP to unit if there are allies within a two-tile radius at the start of every turn.
Care for Females.png
Care for Females Troubador (M) 10 - Female allies within two spaces receive -2 damage.
Care for Males.png
Care for Males Troubador (F) 10 - Male allies within two spaces receive -2 damage.
Claw of Fury.png
Claw of Fury Mercenary 10 - If foe initiates combat, grants Strength +3 to unit.
Copycat.png
Copycat Dark Knight 15 "Replica" command. Once per battle, create a replica of this unit.
Counter.png
Counter Axe Chief 15 - If an enemy initiates combat from one space away, deals damage received back to enemy.
Daggerbreaker.png
Daggerbreaker Bow Knight 15 - If foe is a dagger-wielding user, foe cannot double attack.
Daggerskill.png
Daggerskill Master Ninja 15 - Damage +5 if equipped with a dagger.
Darting Blow.png
Darting Blow Pegasus Knight 1 - Spd +5 if unit initiates combat.
Death Blow.png
Death Blow Axe Chief 5 - Critical rate +20 if unit initiates combat.
Defence 2.png
Defence +2 Knight 1 - Grants Defence +2.
Defender.png
Defender Paladin 5 - When in Pair Up, grants +1 to all stats (except movement)
Discipline.png
Discipline Cavalier 1 - Weapon Experience gained x2.
Double EXP.png
Double EXP Mage 10 Luck% If unit defeats an enemy, Luck% chance that unit gains double experience.
Elbow Room.png
Elbow Room Cavalier 10 - When user fights on terrain with no effects, damage +3.
Focus.png
Focus Sage 5 - Critical rate +10 if there are no allies within three spaces.
Galeforce.png
Galeforce Dark Flier 15 - When user defeats an enemy, grants another action to unit. Activates once per turn only.
Gamble.png
Gamble Fighter 10 - Hit rate -10, Critical hit rate +10.
Gold Power.png
Gold Power Merchant 15 - If user has a gold bar in inventory, it is consumed and damage dealt +10 and damage received -10.
Good Fortune.png
Good Fortune Mercenary 1 Luck% Recover 20% of HP at the start of each turn.
Great Pair Up.png
Great Pair Up Valkyrie 15 - When pairing up, grants +4 to all stats to both user and ally.
Great Rose.png
Great Rose Cleric 1 - Adjacent allies deal +3 damage and receive -1 damage.
Healtouch.png
Healtouch Bishop 15 - Restores an extra 5 HP when healing an ally.
Heart Thrill.png
Heart Thrill Dark Mage 1 - If unit is adjacent to an enemy, inflicts Avoid -20 on enemy.
HP 5.png
HP +5 Fighter 1 - Grants +5 HP to maximum HP.
Ignis.png
Ignis Grandmaster 5 Skill% Grants (Mag/2) to damage if inflicting physical damage or (Str/2) to damage if inflicting magical damage.
Indoor Fighter.png
Indoor Fighter Knight 10 - Hit rate and Avoid +10 when fighting indoors.
Inferior Air.png
Inferior Air Falcon Knight 5 - Hit rate and Avoid +30 when facing flying enemies.
Lancebreaker.png
Lancebreaker Falcon Knight 15 - If foe is a lance-wielding user, foe cannot double attack.
Lanceskill.png
Lanceskill Lance Master 15 - Damage +5 if equipped with a lance.
Lethality.png
Lethality Master Ninja 5 Skill * 0.25 Instantly kills the enemy. Does not work if user deals 0 damage.
Life and Death.png
Life and Death Master of Arms 15 - Damage dealt +10, damage received +10.
Lifetaker.png
Lifetaker Light Mage 10 - User recovers 50% of max HP when they defeat an enemy on the user's turn.
Live to Serve.png
Live to Serve Maid 5 - When healing an ally, unit recovers the same amount of HP.
Locktouch.png
Locktouch Ninja 1 - Allows the user to open chests and doors without keys.
Locktouch.png
Locktouch Outlaw 5 - Allows the user to open chests and doors without keys.
Lucky 7.png
Lucky Seven Adventurer 5 - Hit rate and Avoid +20 for the first 7 turns.
Luna Skill.png
Luna Great Knight 5 Skill% Ignores half of enemy's defence or resistance.
Lunge.png
Lunge Wyvern Rider 10 "Lunge" command Swap places with an enemy after combat.
Magic 2.png
Magic +2 Mage 1 - Grants Magic +2.
Magic Counter.png
Magic Counter Priestess 15 - If enemy initiates combat and attacks using magic, the enemy receives the same damage.
Maleific Aura.png
Malefic Aura Savage Knight 5 - Enemies within two spaces receive +2 damage from magical attacks.
Miracle.png
Miracle Monk 1 Luck% Character survives a fatal blow that would reduce HP to zero with 1 HP remaining.
Mountedless.png
Mountedless Malig Knight 15 - Damage +5 if enemy is not on a mounted unit.
Movement 1.png
Movement +1 Outlaw 15 - Grants Movement +1.
Odd Rhythm.png
Odd Rhythm Dragon 5 - Hit rate and Avoid +10 during odd-numbered turns.
Pass.png
Pass Adventurer 15 - Unit can pass through tiles occupied by enemy units.
Pavise.png
Pavise General 15 Skill% Halves damage from weapons with a range of 1.
Poison Blow.png
Poison Blow Sniper 5 - If unit initiates combat, Hit rate +40.
Poison Strike.png
Poison Strike Ninja 10 - If unit initiates combat, the enemy's HP is reduced by 20%.
Potion of Healing.png
Potion of Healing Apothecary 1 - The effect of HP recovery and stat boosts is increased by 50%.
Profit.png
Profit Merchant 5 Luck% Obtain a gold bar on each of the unit's first seven turns.
Quick Draw.png
Quick Draw Archer 10 - If unit initiates combat, damage +4.
Quick Salve.png
Quick Salve Apothecary 10 - Unit can perform another action when using a HP recovery item.
Rally Defence.png
Rally Defence Wyvern Lord 5 "Rally" command Grants all allies within two spaces Defence +4 for 1 turn.
Rally Luck.png
Rally Luck Monk 10 "Rally" command Grants all allies within two spaces Luck +8 for 1 turn.
Rally Magic.png
Rally Magic Bishop 5 "Rally" command Grants all allies within two spaces Magic +4 for 1 turn.
Rally Movement.png
Rally Movement Dark Flier 5 "Rally" command Grants all allies within two spaces Movement +1 for 1 turn.
Rally Resistance.png
Rally Resistance Valkyrie 5 "Rally" command Grants all allies within two spaces Resistance +4 for 1 turn.
Rally Skill.png
Rally Skill Bow Knight 5 "Rally" command Grants all allies within two spaces Skill +4 for 1 turn.
Rally Speed.png
Rally Speed Flying Knight 5 "Rally" command Grants all allies within two spaces Speed +4 for 1 turn.
Rally Strength.png
Rally Strength Berserker 5 "Rally" command Grants all allies within two spaces Strength +4 for 1 turn.
Rend Heaven.png
Rend Heaven Dark Knight 5 Skill * 1.25 Adds half of the enemy's Strength to damage (if user has a physical weapon) or half of the enemy's Magic to damage (if user has a magical weapon).
Renewal.png
Renewal Priestess 5 - Restores 30% of HP at the start of every turn.
Resistance 2.png
Resistance +2 Troubador 1 - Grants Resistance +2.
Savage Blow.png
Savage Blow Malig Knight 5 - If unit initiates combat, foes within two spaces will have their HP reduced by 20% after battle.
Seal Defence.png
Seal Defence Spear Fighter 1 - After combat, foe suffers Defence -6 for 1 turn.
Seal Magic.png
Seal Magic Light Mage 1 - After combat, foe suffers Magic -6 for 1 turn.
Seal Resistance.png
Seal Resistance Savage 1 - After combat, foe suffers Resistance -6 for 1 turn.
Seal Speed.png
Seal Speed Lance Master 5 - After combat, foe suffers Speed -6 for 1 turn.
Seal Strength.png
Seal Strength Master of Arms 5 - After combat, foe suffers Strength -6 for 1 turn.
Shove.png
Shove Savage 10 "Shove" command Push an adjacent ally 1 tile.
Skill 2.png
Skill +2 Archer 1 - Grants Skill +2.
Sol.png
Sol Hero 5 Skill% Recovers HP equal to 50% of damage dealt.
Strength 2.png
Strength +2 Wyvern Rider 1 - Grants Strength +2.
Swap.png
Swap Spear Fighter 10 "Swap" command Swap places with an adjacent ally.
Swordbreaker.png
Swordbreaker Wyvern Lord 15 - If foe is a sword-wielding user, foe cannot double attack.
Swordskill.png
Swordskill Swordmaster 15 - Damage +5 if equipped with a sword.
Tomebreaker.png
Tomebreaker Maid 15 - If foe is a tome-wielding user, foe cannot double attack.
Tomeskill.png
Tomeskill Sage 15 - Damage +5 if equipped with a tome.
Underdog.png
Underdog Villager 10 - Hit rate and Avoid +15 if unit's level is lower than the enemy. Promoted units count as Level +20 if facing a non-promoted unit.
Vantage.png
Vantage Myrmidon 10 - Allows the user to attack first if unit's HP is ≤50%.
Vengeance.png
Vengeance Sorcerer 5 Skill * 1.5 Increases damage dealt by 50% of unit's HP suffered.
Warding Blow.png
Warding Blow Flying Knight 15 - If unit initiates combat, magical damage received -20.
Wary Fighter.png
Wary Fighter General 5 - Unit and foe cannot double attack.
Water Blow.png
Water Blow Myrmidon 1 - If unit initiates combat, grants Avoid +30.
Wrath.png
Wrath Grandmaster 15 - Critical rate +20 if HP ≤50%.

Enemy-only skills

Icon Skill Activation Difficulty Effect
Aegis .png
Aegis+ 100% Infernal Halves damage from ranged weapons and dragonstones.
Dragonskin.png
Dragonskin - Normal Halves all damage. Negates all skills that deal extra damage to unit (e.g. Counter, Poison Strike, Lethality). Reduces the effect of critical hits and skills with a critical-cut animation (e.g. Sol, Luna, Ignis etc.)
Immobilise.png
Immobilise - Normal If attack hits, enemy's movement is reduced to 0 and Avoid reduced by 20 until next turn.
Immune Status.png
Immune Status - Normal Negates status effects, poison damage and status staff hit rates.
Infinite Staff.png
Infinite Staff - Normal Staves can be used without losing uses and if its range is <10, raises the range to 10.
Luna .png
Luna+ 100% Infernal User ignores half of the enemy's Defence or Resistance.
Pavise .png
Pavise+ 100% Infernal Halves damage from melee weapons.
Vantage .png
Vantage+ - Infernal Unit always attacks first, even if foe initiates combat.
Flipline Heroes: Drabulti Rush
Weapons - Classes - Skills - Items
Characters
Playable
Mela - Mathew - Caitlin - Jared - Bailey - Jasmin - Raife - Lester - Aaron - Eiriana - Elly - Daryl - Fynn - Aiden - Hanand - Thomas - Isabella - Eugene - Naomi - Zac - Chrystal - Oliver - Mia - Andreas - Jordana - Ellis - Tommy - Ralph - Ewen - Gregory - Andi - Brad - Effie - Dylan
Non-playable
Troy - Deville - Emily - Wil - Garrett - Rio - Dirt - Bone - Agony - Eaglesan - Bank - Rude - Catalena - Greil - Aya - Elwood - Muss - Nergl - Kassie - Pane - Reimi - Vylseth - Taz - Malice - Gustav - Dorkas - Roberts - Donny - Lowen - Abel - Cain - Ignatius
DLC
Yuzu - Kerry - Slayde - Carrie - Fade - Andre
Legendary Weapons
Fimbulthul - Fjorm - Gunnthrá - Hríd - Slidr - Svöl - Sylgr - Ylgr
Chapters
P: The Four Countries - C1: Wind and Earth - C2: Maiden Miracle - C3: One to Two - C4: Possessed - C5: In the Clouds - C6: A Tie of Two Races - C7: Price - C8: Scorched Sand - C9: Desert Dragons - C10: Allies and Rivals - C11: Silent World - C12: Because - C13: Jared - C14: Retreat! - C15: Revelation - C16: Brazen - C17: Last Hope - C18: Extreme Sands - C19: Distant Voice - C20: Floating Sea - C21: Rebirth - C22: End of All - C23: Final Battle - C24: Time Reversal - E: Drabulti, Arise!
Other
Capture - FanFigures - My Fort - Pair Up - Rally - Unit Logbook
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