Icon |
Skill |
Class |
Level |
Activation |
Effect
|
|
Aegis
|
Paladin
|
15
|
Skill%
|
Halves damage from weapons whose ranges are ≥2.
|
|
Aptitude
|
Villager
|
1
|
-
|
Adds 10% to all growth rates.
|
|
Armoured Blow
|
Great Knight
|
15
|
-
|
If unit initiates combat, reduces physical damage received by 10.
|
|
Astra
|
Swordmaster
|
5
|
Skill * 0.5
|
Deals 5 consecutive hits with damage halved, then does a regular attack.
|
|
Axebreaker
|
Hero
|
15
|
-
|
If foe is an axe-wielding user, foe cannot double attack.
|
|
Axeskill
|
Berserker
|
15
|
-
|
Damage dealt +5 if equipped with an axe.
|
|
Blood Hex
|
Dark Mage
|
10
|
-
|
Avoid and Critical Avoid -10 to all enemies within a 3-tile radius.
|
|
Bloodfest
|
Savage Knight
|
15
|
-
|
After combat, if unit attacked, grants Str/Spd/Def/Res +4 for one turn.
|
|
Blossoming Flower
|
Cleric
|
10
|
-
|
When healing an ally with a staff, adjacent allies gain 10% of HP restored.
|
|
Bowbreaker
|
Sorcerer
|
15
|
-
|
If foe is a bow-wielding user, foe cannot double attack.
|
|
Bowskill
|
Sniper
|
15
|
-
|
Damage dealt +5 when equipped with a bow.
|
|
Breathbane
|
Dragon
|
15
|
-
|
Deals effective damage against dragons if unit is a dragon.
|
|
Camaraderie
|
Pegasus Knight
|
10
|
-
|
Restores 10% of HP to unit if there are allies within a two-tile radius at the start of every turn.
|
|
Care for Females
|
Troubador (M)
|
10
|
-
|
Female allies within two spaces receive -2 damage.
|
|
Care for Males
|
Troubador (F)
|
10
|
-
|
Male allies within two spaces receive -2 damage.
|
|
Claw of Fury
|
Mercenary
|
10
|
-
|
If foe initiates combat, grants Strength +3 to unit.
|
|
Copycat
|
Dark Knight
|
15
|
"Replica" command.
|
Once per battle, create a replica of this unit.
|
|
Counter
|
Axe Chief
|
15
|
-
|
If an enemy initiates combat from one space away, deals damage received back to enemy.
|
|
Daggerbreaker
|
Bow Knight
|
15
|
-
|
If foe is a dagger-wielding user, foe cannot double attack.
|
|
Daggerskill
|
Master Ninja
|
15
|
-
|
Damage +5 if equipped with a dagger.
|
|
Darting Blow
|
Pegasus Knight
|
1
|
-
|
Spd +5 if unit initiates combat.
|
|
Death Blow
|
Axe Chief
|
5
|
-
|
Critical rate +20 if unit initiates combat.
|
|
Defence +2
|
Knight
|
1
|
-
|
Grants Defence +2.
|
|
Defender
|
Paladin
|
5
|
-
|
When in Pair Up, grants +1 to all stats (except movement)
|
|
Discipline
|
Cavalier
|
1
|
-
|
Weapon Experience gained x2.
|
|
Double EXP
|
Mage
|
10
|
Luck%
|
If unit defeats an enemy, Luck% chance that unit gains double experience.
|
|
Elbow Room
|
Cavalier
|
10
|
-
|
When user fights on terrain with no effects, damage +3.
|
|
Focus
|
Sage
|
5
|
-
|
Critical rate +10 if there are no allies within three spaces.
|
|
Galeforce
|
Dark Flier
|
15
|
-
|
When user defeats an enemy, grants another action to unit. Activates once per turn only.
|
|
Gamble
|
Fighter
|
10
|
-
|
Hit rate -10, Critical hit rate +10.
|
|
Gold Power
|
Merchant
|
15
|
-
|
If user has a gold bar in inventory, it is consumed and damage dealt +10 and damage received -10.
|
|
Good Fortune
|
Mercenary
|
1
|
Luck%
|
Recover 20% of HP at the start of each turn.
|
|
Great Pair Up
|
Valkyrie
|
15
|
-
|
When pairing up, grants +4 to all stats to both user and ally.
|
|
Great Rose
|
Cleric
|
1
|
-
|
Adjacent allies deal +3 damage and receive -1 damage.
|
|
Healtouch
|
Bishop
|
15
|
-
|
Restores an extra 5 HP when healing an ally.
|
|
Heart Thrill
|
Dark Mage
|
1
|
-
|
If unit is adjacent to an enemy, inflicts Avoid -20 on enemy.
|
|
HP +5
|
Fighter
|
1
|
-
|
Grants +5 HP to maximum HP.
|
|
Ignis
|
Grandmaster
|
5
|
Skill%
|
Grants (Mag/2) to damage if inflicting physical damage or (Str/2) to damage if inflicting magical damage.
|
|
Indoor Fighter
|
Knight
|
10
|
-
|
Hit rate and Avoid +10 when fighting indoors.
|
|
Inferior Air
|
Falcon Knight
|
5
|
-
|
Hit rate and Avoid +30 when facing flying enemies.
|
|
Lancebreaker
|
Falcon Knight
|
15
|
-
|
If foe is a lance-wielding user, foe cannot double attack.
|
|
Lanceskill
|
Lance Master
|
15
|
-
|
Damage +5 if equipped with a lance.
|
|
Lethality
|
Master Ninja
|
5
|
Skill * 0.25
|
Instantly kills the enemy. Does not work if user deals 0 damage.
|
|
Life and Death
|
Master of Arms
|
15
|
-
|
Damage dealt +10, damage received +10.
|
|
Lifetaker
|
Light Mage
|
10
|
-
|
User recovers 50% of max HP when they defeat an enemy on the user's turn.
|
|
Live to Serve
|
Maid
|
5
|
-
|
When healing an ally, unit recovers the same amount of HP.
|
|
Locktouch
|
Ninja
|
1
|
-
|
Allows the user to open chests and doors without keys.
|
|
Locktouch
|
Outlaw
|
5
|
-
|
Allows the user to open chests and doors without keys.
|
|
Lucky Seven
|
Adventurer
|
5
|
-
|
Hit rate and Avoid +20 for the first 7 turns.
|
|
Luna
|
Great Knight
|
5
|
Skill%
|
Ignores half of enemy's defence or resistance.
|
|
Lunge
|
Wyvern Rider
|
10
|
"Lunge" command
|
Swap places with an enemy after combat.
|
|
Magic +2
|
Mage
|
1
|
-
|
Grants Magic +2.
|
|
Magic Counter
|
Priestess
|
15
|
-
|
If enemy initiates combat and attacks using magic, the enemy receives the same damage.
|
|
Malefic Aura
|
Savage Knight
|
5
|
-
|
Enemies within two spaces receive +2 damage from magical attacks.
|
|
Miracle
|
Monk
|
1
|
Luck%
|
Character survives a fatal blow that would reduce HP to zero with 1 HP remaining.
|
|
Mountedless
|
Malig Knight
|
15
|
-
|
Damage +5 if enemy is not on a mounted unit.
|
|
Movement +1
|
Outlaw
|
15
|
-
|
Grants Movement +1.
|
|
Odd Rhythm
|
Dragon
|
5
|
-
|
Hit rate and Avoid +10 during odd-numbered turns.
|
|
Pass
|
Adventurer
|
15
|
-
|
Unit can pass through tiles occupied by enemy units.
|
|
Pavise
|
General
|
15
|
Skill%
|
Halves damage from weapons with a range of 1.
|
|
Poison Blow
|
Sniper
|
5
|
-
|
If unit initiates combat, Hit rate +40.
|
|
Poison Strike
|
Ninja
|
10
|
-
|
If unit initiates combat, the enemy's HP is reduced by 20%.
|
|
Potion of Healing
|
Apothecary
|
1
|
-
|
The effect of HP recovery and stat boosts is increased by 50%.
|
|
Profit
|
Merchant
|
5
|
Luck%
|
Obtain a gold bar on each of the unit's first seven turns.
|
|
Quick Draw
|
Archer
|
10
|
-
|
If unit initiates combat, damage +4.
|
|
Quick Salve
|
Apothecary
|
10
|
-
|
Unit can perform another action when using a HP recovery item.
|
|
Rally Defence
|
Wyvern Lord
|
5
|
"Rally" command
|
Grants all allies within two spaces Defence +4 for 1 turn.
|
|
Rally Luck
|
Monk
|
10
|
"Rally" command
|
Grants all allies within two spaces Luck +8 for 1 turn.
|
|
Rally Magic
|
Bishop
|
5
|
"Rally" command
|
Grants all allies within two spaces Magic +4 for 1 turn.
|
|
Rally Movement
|
Dark Flier
|
5
|
"Rally" command
|
Grants all allies within two spaces Movement +1 for 1 turn.
|
|
Rally Resistance
|
Valkyrie
|
5
|
"Rally" command
|
Grants all allies within two spaces Resistance +4 for 1 turn.
|
|
Rally Skill
|
Bow Knight
|
5
|
"Rally" command
|
Grants all allies within two spaces Skill +4 for 1 turn.
|
|
Rally Speed
|
Flying Knight
|
5
|
"Rally" command
|
Grants all allies within two spaces Speed +4 for 1 turn.
|
|
Rally Strength
|
Berserker
|
5
|
"Rally" command
|
Grants all allies within two spaces Strength +4 for 1 turn.
|
|
Rend Heaven
|
Dark Knight
|
5
|
Skill * 1.25
|
Adds half of the enemy's Strength to damage (if user has a physical weapon) or half of the enemy's Magic to damage (if user has a magical weapon).
|
|
Renewal
|
Priestess
|
5
|
-
|
Restores 30% of HP at the start of every turn.
|
|
Resistance +2
|
Troubador
|
1
|
-
|
Grants Resistance +2.
|
|
Savage Blow
|
Malig Knight
|
5
|
-
|
If unit initiates combat, foes within two spaces will have their HP reduced by 20% after battle.
|
|
Seal Defence
|
Spear Fighter
|
1
|
-
|
After combat, foe suffers Defence -6 for 1 turn.
|
|
Seal Magic
|
Light Mage
|
1
|
-
|
After combat, foe suffers Magic -6 for 1 turn.
|
|
Seal Resistance
|
Savage
|
1
|
-
|
After combat, foe suffers Resistance -6 for 1 turn.
|
|
Seal Speed
|
Lance Master
|
5
|
-
|
After combat, foe suffers Speed -6 for 1 turn.
|
|
Seal Strength
|
Master of Arms
|
5
|
-
|
After combat, foe suffers Strength -6 for 1 turn.
|
|
Shove
|
Savage
|
10
|
"Shove" command
|
Push an adjacent ally 1 tile.
|
|
Skill +2
|
Archer
|
1
|
-
|
Grants Skill +2.
|
|
Sol
|
Hero
|
5
|
Skill%
|
Recovers HP equal to 50% of damage dealt.
|
|
Strength +2
|
Wyvern Rider
|
1
|
-
|
Grants Strength +2.
|
|
Swap
|
Spear Fighter
|
10
|
"Swap" command
|
Swap places with an adjacent ally.
|
|
Swordbreaker
|
Wyvern Lord
|
15
|
-
|
If foe is a sword-wielding user, foe cannot double attack.
|
|
Swordskill
|
Swordmaster
|
15
|
-
|
Damage +5 if equipped with a sword.
|
|
Tomebreaker
|
Maid
|
15
|
-
|
If foe is a tome-wielding user, foe cannot double attack.
|
|
Tomeskill
|
Sage
|
15
|
-
|
Damage +5 if equipped with a tome.
|
|
Underdog
|
Villager
|
10
|
-
|
Hit rate and Avoid +15 if unit's level is lower than the enemy. Promoted units count as Level +20 if facing a non-promoted unit.
|
|
Vantage
|
Myrmidon
|
10
|
-
|
Allows the user to attack first if unit's HP is ≤50%.
|
|
Vengeance
|
Sorcerer
|
5
|
Skill * 1.5
|
Increases damage dealt by 50% of unit's HP suffered.
|
|
Warding Blow
|
Flying Knight
|
15
|
-
|
If unit initiates combat, magical damage received -20.
|
|
Wary Fighter
|
General
|
5
|
-
|
Unit and foe cannot double attack.
|
|
Water Blow
|
Myrmidon
|
1
|
-
|
If unit initiates combat, grants Avoid +30.
|
|
Wrath
|
Grandmaster
|
15
|
-
|
Critical rate +20 if HP ≤50%.
|