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Here are a list of skills in Flipline Heroes: Drabulti Rush.

Main Characters' Skills

Icon Skill Class Level Activation Effect
Royalty
Royalty Lord 1 - +20% experience gained.
Tactics
Tactics Lord 10 - Allies within two spaces deal +2 damage and receive -2 damage.
Rally Spectrum
Rally Spectrum Great Lord 5 "Rally" command All stats (excluding Movement) +2 to all allies within a four-tile radius for one turn.
Toxic
Toxic Great Lord 15 Mag/2 At the start of each turn, if unit is adjacent to an ally, removes all current status effects on unit and inflicts the "poison" status effect on foes within two spaces.
Dragon Fang
Dragon Fang Dragon God 5 Skill * 0.75 Adds 50% of unit's Strength to damage.
Dragon Curse
Dragon Curse Dragon God 15 - After battle, inflicts Str/Mag/Spd/Def/Res -4 on foe. Stats recover by 1 every turn.
Luck 4
Luck +4 Bard 1 - Grants Luck +4.
Sparkling Song
Sparkling Song Bard 10 - If Song is used, grants Spd/Lck/Def/Res +3 to target for one turn.
Tranquil Voice
Tranquil Voice Bard 20 - Allies within two spaces deal +2 damage and receive -2 damage.
Special Song
Special Song Bard 35 - If Song is used, removes all status effects on target and grants one extra space to target for one turn.

Standard Skills

Icon Skill Class Level Activation Effect
Aegis
Aegis Paladin 15 Skill% Halves damage from weapons whose ranges are ≥2.
Aptitude
Aptitude Villager 1 - Adds 10% to all growth rates.
Armoured Blow
Armoured Blow Great Knight 15 - If unit initiates combat, reduces physical damage received by 10.
Astra
Astra Swordmaster 5 Skill * 0.5 Deals 5 consecutive hits with damage halved, then does a regular attack.
Axebreaker
Axebreaker Hero 15 - If foe is an axe-wielding user, foe cannot double attack.
Axefaire
Axeskill Berserker 15 - Damage dealt +5 if equipped with an axe.
Blood Hex
Blood Hex Dark Mage 10 - Avoid and Critical Avoid -10 to all enemies within a 3-tile radius.
Bloodfest
Bloodfest Savage Knight 15 - After combat, if unit attacked, grants Str/Spd/Def/Res +4 for one turn.
Blossoming Flower
Blossoming Flower Cleric 10 - When healing an ally with a staff, adjacent allies gain 10% of HP restored.
Bowbreaker
Bowbreaker Sorcerer 15 - If foe is a bow-wielding user, foe cannot double attack.
Bowskill
Bowskill Sniper 15 - Damage dealt +5 when equipped with a bow.
Breathbane
Breathbane Dragon 15 - Deals effective damage against dragons if unit is a dragon.
Camaraderie
Camaraderie Pegasus Knight 10 - Restores 10% of HP to unit if there are allies within a two-tile radius at the start of every turn.
Care for Females
Care for Females Troubador (M) 10 - Female allies within two spaces receive -2 damage.
Care for Males
Care for Males Troubador (F) 10 - Male allies within two spaces receive -2 damage.
Claw of Fury
Claw of Fury Mercenary 10 - If foe initiates combat, grants Strength +3 to unit.
Copycat
Copycat Dark Knight 15 "Replica" command. Once per battle, create a replica of this unit.
Counter
Counter Axe Chief 15 - If an enemy initiates combat from one space away, deals damage received back to enemy.
Daggerbreaker
Daggerbreaker Bow Knight 15 - If foe is a dagger-wielding user, foe cannot double attack.
Daggerskill
Daggerskill Master Ninja 15 - Damage +5 if equipped with a dagger.
Darting Blow
Darting Blow Pegasus Knight 1 - Spd +5 if unit initiates combat.
Death Blow
Death Blow Axe Chief 5 - Critical rate +20 if unit initiates combat.
Defence 2
Defence +2 Knight 1 - Grants Defence +2.
Defender
Defender Paladin 5 - When in Pair Up, grants +1 to all stats (except movement)
Discipline
Discipline Cavalier 1 - Weapon Experience gained x2.
Double EXP
Double EXP Mage 10 Luck% If unit defeats an enemy, Luck% chance that unit gains double experience.
Elbow Room
Elbow Room Cavalier 10 - When user fights on terrain with no effects, damage +3.
Focus
Focus Sage 5 - Critical rate +10 if there are no allies within three spaces.
Galeforce
Galeforce Dark Flier 15 - When user defeats an enemy, grants another action to unit. Activates once per turn only.
Gamble
Gamble Fighter 10 - Hit rate -10, Critical hit rate +10.
Gold Power
Gold Power Merchant 15 - If user has a gold bar in inventory, it is consumed and damage dealt +10 and damage received -10.
Good Fortune
Good Fortune Mercenary 1 Luck% Recover 20% of HP at the start of each turn.
Great Pair Up
Great Pair Up Valkyrie 15 - When pairing up, grants +4 to all stats to both user and ally.
Great Rose
Great Rose Cleric 1 - Adjacent allies deal +3 damage and receive -1 damage.
Healtouch
Healtouch Bishop 15 - Restores an extra 5 HP when healing an ally.
Heart Thrill
Heart Thrill Dark Mage 1 - If unit is adjacent to an enemy, inflicts Avoid -20 on enemy.
HP 5
HP +5 Fighter 1 - Grants +5 HP to maximum HP.
Ignis
Ignis Grandmaster 5 Skill% Grants (Mag/2) to damage if inflicting physical damage or (Str/2) to damage if inflicting magical damage.
Indoor Fighter
Indoor Fighter Knight 10 - Hit rate and Avoid +10 when fighting indoors.
Inferior Air
Inferior Air Falcon Knight 5 - Hit rate and Avoid +30 when facing flying enemies.
Lancebreaker
Lancebreaker Falcon Knight 15 - If foe is a lance-wielding user, foe cannot double attack.
Lanceskill
Lanceskill Lance Master 15 - Damage +5 if equipped with a lance.
Lethality
Lethality Master Ninja 5 Skill * 0.25 Instantly kills the enemy. Does not work if user deals 0 damage.
Life and Death
Life and Death Master of Arms 15 - Damage dealt +10, damage received +10.
Lifetaker
Lifetaker Light Mage 10 - User recovers 50% of max HP when they defeat an enemy on the user's turn.
Live to Serve
Live to Serve Maid 5 - When healing an ally, unit recovers the same amount of HP.
Locktouch
Locktouch Ninja 1 - Allows the user to open chests and doors without keys.
Locktouch
Locktouch Outlaw 5 - Allows the user to open chests and doors without keys.
Lucky 7
Lucky Seven Adventurer 5 - Hit rate and Avoid +20 for the first 7 turns.
Luna Skill
Luna Great Knight 5 Skill% Ignores half of enemy's defence or resistance.
Lunge
Lunge Wyvern Rider 10 "Lunge" command Swap places with an enemy after combat.
Magic 2
Magic +2 Mage 1 - Grants Magic +2.
Magic Counter
Magic Counter Priestess 15 - If enemy initiates combat and attacks using magic, the enemy receives the same damage.
Maleific Aura
Malefic Aura Savage Knight 5 - Enemies within two spaces receive +2 damage from magical attacks.
Miracle
Miracle Monk 1 Luck% Character survives a fatal blow that would reduce HP to zero with 1 HP remaining.
Mountedless
Mountedless Malig Knight 15 - Damage +5 if enemy is not on a mounted unit.
Movement 1
Movement +1 Outlaw 15 - Grants Movement +1.
Odd Rhythm
Odd Rhythm Dragon 5 - Hit rate and Avoid +10 during odd-numbered turns.
Pass
Pass Adventurer 15 - Unit can pass through tiles occupied by enemy units.
Pavise
Pavise General 15 Skill% Halves damage from weapons with a range of 1.
Poison Blow
Poison Blow Sniper 5 - If unit initiates combat, Hit rate +40.
Poison Strike
Poison Strike Ninja 10 - If unit initiates combat, the enemy's HP is reduced by 20%.
Potion of Healing
Potion of Healing Apothecary 1 - The effect of HP recovery and stat boosts is increased by 50%.
Profit
Profit Merchant 5 Luck% Obtain a gold bar on each of the unit's first seven turns.
Quick Draw
Quick Draw Archer 10 - If unit initiates combat, damage +4.
Quick Salve
Quick Salve Apothecary 10 - Unit can perform another action when using a HP recovery item.
Rally Defence
Rally Defence Wyvern Lord 5 "Rally" command Grants all allies within two spaces Defence +4 for 1 turn.
Rally Luck
Rally Luck Monk 10 "Rally" command Grants all allies within two spaces Luck +8 for 1 turn.
Rally Magic
Rally Magic Bishop 5 "Rally" command Grants all allies within two spaces Magic +4 for 1 turn.
Rally Movement
Rally Movement Dark Flier 5 "Rally" command Grants all allies within two spaces Movement +1 for 1 turn.
Rally Resistance
Rally Resistance Valkyrie 5 "Rally" command Grants all allies within two spaces Resistance +4 for 1 turn.
Rally Skill
Rally Skill Bow Knight 5 "Rally" command Grants all allies within two spaces Skill +4 for 1 turn.
Rally Speed
Rally Speed Flying Knight 5 "Rally" command Grants all allies within two spaces Speed +4 for 1 turn.
Rally Strength
Rally Strength Berserker 5 "Rally" command Grants all allies within two spaces Strength +4 for 1 turn.
Rend Heaven
Rend Heaven Dark Knight 5 Skill * 1.25 Adds half of the enemy's Strength to damage (if user has a physical weapon) or half of the enemy's Magic to damage (if user has a magical weapon).
Renewal
Renewal Priestess 5 - Restores 30% of HP at the start of every turn.
Resistance 2
Resistance +2 Troubador 1 - Grants Resistance +2.
Savage Blow
Savage Blow Malig Knight 5 - If unit initiates combat, foes within two spaces will have their HP reduced by 20% after battle.
Seal Defence
Seal Defence Spear Fighter 1 - After combat, foe suffers Defence -6 for 1 turn.
Seal Magic
Seal Magic Light Mage 1 - After combat, foe suffers Magic -6 for 1 turn.
Seal Resistance
Seal Resistance Savage 1 - After combat, foe suffers Resistance -6 for 1 turn.
Seal Speed
Seal Speed Lance Master 5 - After combat, foe suffers Speed -6 for 1 turn.
Seal Strength
Seal Strength Master of Arms 5 - After combat, foe suffers Strength -6 for 1 turn.
Shove
Shove Savage 10 "Shove" command Push an adjacent ally 1 tile.
Skill 2
Skill +2 Archer 1 - Grants Skill +2.
Sol
Sol Hero 5 Skill% Recovers HP equal to 50% of damage dealt.
Strength 2
Strength +2 Wyvern Rider 1 - Grants Strength +2.
Swap
Swap Spear Fighter 10 "Swap" command Swap places with an adjacent ally.
Swordbreaker
Swordbreaker Wyvern Lord 15 - If foe is a sword-wielding user, foe cannot double attack.
Swordskill
Swordskill Swordmaster 15 - Damage +5 if equipped with a sword.
Tomebreaker
Tomebreaker Maid 15 - If foe is a tome-wielding user, foe cannot double attack.
Tomeskill
Tomeskill Sage 15 - Damage +5 if equipped with a tome.
Underdog
Underdog Villager 10 - Hit rate and Avoid +15 if unit's level is lower than the enemy. Promoted units count as Level +20 if facing a non-promoted unit.
Vantage
Vantage Myrmidon 10 - Allows the user to attack first if unit's HP is ≤50%.
Vengeance
Vengeance Sorcerer 5 Skill * 1.5 Increases damage dealt by 50% of unit's HP suffered.
Warding Blow
Warding Blow Flying Knight 15 - If unit initiates combat, magical damage received -20.
Wary Fighter
Wary Fighter General 5 - Unit and foe cannot double attack.
Water Blow
Water Blow Myrmidon 1 - If unit initiates combat, grants Avoid +30.
Wrath
Wrath Grandmaster 15 - Critical rate +20 if HP ≤50%.

Enemy-only skills

Icon Skill Activation Difficulty Effect
Aegis
Aegis+ 100% Infernal Halves damage from ranged weapons and dragonstones.
Dragonskin
Dragonskin - Normal Halves all damage. Negates all skills that deal extra damage to unit (e.g. Counter, Poison Strike, Lethality). Reduces the effect of critical hits and skills with a critical-cut animation (e.g. Sol, Luna, Ignis etc.)
Immobilise
Immobilise - Normal If attack hits, enemy's movement is reduced to 0 and Avoid reduced by 20 until next turn.
Immune Status
Immune Status - Normal Negates status effects, poison damage and status staff hit rates.
Infinite Staff
Infinite Staff - Normal Staves can be used without losing uses and if its range is <10, raises the range to 10.
Luna
Luna+ 100% Infernal User ignores half of the enemy's Defence or Resistance.
Pavise
Pavise+ 100% Infernal Halves damage from melee weapons.
Vantage
Vantage+ - Infernal Unit always attacks first, even if foe initiates combat.
Flipline Heroes: Drabulti Rush
Weapons - Classes - Skills - Items
Characters
Playable
Mela - Mathew - Caitlin - Jared - Bailey - Jasmin - Raife - Lester - Aaron - Eiriana - Elly - Daryl - Fynn - Aiden - Hanand - Thomas - Isabella - Eugene - Naomi - Zac - Chrystal - Oliver - Mia - Andreas - Jordana - Ellis - Tommy - Ralph - Ewen - Gregory - Andi - Brad - Effie - Dylan
Non-playable
Troy - Deville - Emily - Wil - Garrett - Rio - Dirt - Bone - Agony - Eaglesan - Bank - Rude - Catalena - Greil - Aya - Elwood - Muss - Nergl - Kassie - Pane - Reimi - Vylseth - Taz - Malice - Gustav - Dorkas - Roberts - Donny - Lowen - Abel - Cain - Ignatius
DLC
Yuzu - Kerry - Slayde - Carrie - Fade - Andre
Legendary Weapons
Fimbulthul - Fjorm - Gunnthrá - Hríd - Slidr - Svöl - Sylgr - Ylgr
Chapters
P: The Four Countries - C1: Wind and Earth - C2: Maiden Miracle - C3: One to Two - C4: Possessed - C5: In the Clouds - C6: A Tie of Two Races - C7: Price - C8: Scorched Sand - C9: Desert Dragons - C10: Allies and Rivals - C11: Silent World - C12: Because - C13: Jared - C14: Retreat! - C15: Revelation - C16: Brazen - C17: Last Hope - C18: Extreme Sands - C19: Distant Voice - C20: Floating Sea - C21: Rebirth - C22: End of All - C23: Final Battle - C24: Time Reversal - E: Drabulti, Arise!
Other
Capture - FanFigures - My Fort - Pair Up - Rally - Unit Logbook
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